Digital media convergence, that is the flow of content
across multiple media platforms (Jenkins, 2006), has essentially forced the
advertising industry to adapt to new media or die. As media markets fragment, because
new media has increased the versatility of human action (Dwyer, 2010)
advertisers must move away from traditional ideas of “mass” media and advertise
through or with the help of new media. The internet is the fastest growing
advertising hub as it Spurgeon (2008) highlights, that online adverting
expenditure now frequently exceeds these more traditional forms of advertising,
and in Australia alone, between 2004 and 2006, online advertising grew by 60%. This
boom in online advertising plainly shows advertisers utilising the new media of
the internet. While outdoor advertising can be seen as a traditional way of
advertising, it can be seen that it has adapted to new media through
technologies such as QR (Quick Response) codes and interactive game- style
advertising. Another way in which advertisers are adapting to new media is
through branded content in order to connect with uninterested consumers.
Thirdly, the rapid expansion social media has allowed advertisers to spread
their message through viral campaigns. It is imperative that modern advertising
must cut through the clutter of traditional forms of advertising and spread
their branding across various platforms of new media in order to excite and
encourage consumers and keep their brands relevant in a modern society.
"Rebuild Central Park" campaign with embededd QR code |
Apple's product placement in "House M.D." |
The development of branded content was necessary due to the
digitalisation of media as consumers are now able to remove advertisements in
their entirety in the process of discovering and time-shifting programmes
(Spurgeon, 2008). Branded content also allows brands to be contextualised and
targeted towards certain groups through product placement. A successful example
of product placement is Apple computer, which Russell (2006) points out to be
the computer brand of choice in Hollywood productions. By subtly having the
Apple logo appear in both television and cinema Apple creates a brand awareness
and familiarity, without many consumers even realising they are essentially viewing
an ad during a TV program or film. However some forms of this advertising can become
over done, with obvious and even scripted references to particular brands, which can evidentially lead to exposure on YouTube as a parody, which may in fact be successful as it keeps the brand at "front-of-mind".
Branded content can be taking further, in the form of branded entertainment,
which allows consumers to actively seek out the content (Spurgeon, 2008) for
the purpose of entertainment. BMW aligned advertising and film to create a series
of short films based on the brands previous association with the James Bond
films. This is a clear example of convergence and its success within
advertising as it actively engages consumers by providing entertainment,
encouraging consumers to actively seek these “films” out. These examples of
branded content clearly show that the uniting of advertising and television and
film effectively engages consumers in a modern society, a clear convergence
between once separate media forms.
In conclusion, it can be seen through various forms of adverting
in new media that convergence is key in ensuring the campaign’s success in
modern society. The convergence of outdoor advertising and new technologies has
changed the way in which consumers view and interact with advertising. This
combination of new and old media can is also seen in branded content, most
apparent in Apple’s dominance in both the film and television industry through
the mean of product placement. Furthermore, viral marketing, arguably the
newest and most successful form of advertising media, gains its success by utilising
the power of social media and consumers ability to propel their brands. It is
clear that all of these forms of advertising triumph through digital media
convergence by cutting through the clutter of old media to reach uninterested
consumers through new media and technology relevant to today’s modern society.
References
Jenkins, H. (2006) Convergence Culture: Where Old and New
Media Collide, NY University Press, pp
1-24
Dwyer, T. (2010) Media Convergence, McGraw Hill Berkshire, pp 1-23
Spurgeon, C. (2008) Advertising and New Media, Oxon Routledge, pp 24-45
Wilken, R. and Sinclair, J. (2009) “Waiting for the Kiss of
Life”: Mobile Media and Advertising, Convergence:
the Journal of Research into New Media, Vol 15 no 5 pp 427-445
Rebuild Central Park QR code image (2011) Bullpen Marketing,
Available at: http://www.bullpenmarketing.com/weknowpromo/2011/04/whats-black-white-and-read-all-over/
[Accessed August 26 2012]
How far will you go for Fantatstic Delites? – Delite-o-matic
(released July 5 2012) by TasteFantastic, Available at: http://www.youtube.com/watch?v=R8RIqJLUYSE
Russell, C.A. (2005) A Managerial Investigation into the
Product Placement Industry, Journal of
advertising research, Vol 45 no 1 pp 73
Apple computer in House M.D. image (2011) PC Mag, Available
at: http://www.pcmag.com/slideshow/story/261067/apple-product-placement-they-re-everywhere/23
Ho, J. Y. C. (2010) Viral marketing: Motivations to forward
online content, Journal of Business
Research, Vol 63 no 9 pp 1000
Let’s look at the world a little differently (released June
11 2012) by Coca Cola, Available at:
http://www.youtube.com/watch?v=auNSrt-QOhw
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